Archive for September, 2009
A New Beginning…Almost
by Cyberin on Sep.30, 2009, under Captain's Log, General
I just deleted 12 paragraphs of pure sexiness in order to remake this post…(this is the post I’ve mentioned a few times that I’ve been working on…now not so epic). It had lots of nice In-Character RP and juicy details about what I was doing in Faction Warfare and what my plans were, etc. But as I tend to do so much, I changed my mind and am leaving Faction Warfare…before I even announced publicly that I had joined it!
Almost 2 weeks ago (Sep 18, 2009 to be exact) I left Suddenly Ninjas to go try out Faction Warfare on the Minmatar side. Within the first 2 days I had gained 2 promotions, with a 3rd following about a week later. I spent a bit of time orbitting outposts in plexes at 15-20km waiting to claim them for the Tribal Liberation Force. While this was entertaining to begin with…the fact that I was doing this in systems that were deserted took a little of the excitement out of it. So I tried looking for some populated systems.
That didn’t work out so well because those systems had pirates constantly warping in to try and kill me. Granted…playing the “Hot, Cold” game with people telling them if they are getting closer to you are not, while you are in a cloaked covert ops 150km away and lieing to them can be fun for quite some time…it just doesn’t give me the thrills that I was getting before I joined Faction Warfare.
So what next? Since plexing wasn’t “doin’ it” for me I thought I’d go kill some people. I woke up (continue reading…)
EVE Mobile…possibility?
by Cyberin on Sep.29, 2009, under Community
Welcome to the twelfth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month’s banter comes to us from CrazyKinux himself, who asks the following: First there was the MMO on the PC, and now with the recent announcement of DUST 514, EVE will soon be moving onto consoles. But what about mobile? Allow your imagination to run wild for a second and describe how you would see EVE being ported to mobile devices, whether the iPhone/iPod touch, Blackberrys or Android-based devices. Dream the impossible for us!
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I’m always late on these Blog Banters…ALWAYS! That changes this month, I have my post done, and scheduled to go live at 1 minute past midnight on the 29th…eat that you on-time bloggers! (continue reading…)
In-Game EVE Bloggers Channel
by Cyberin on Sep.26, 2009, under Community
Alexia, from over at Punishment, mentioned a little while ago that we need more people in our In-Game Channel…I totally agree!
I figure if we get a bunch of bloggers posting a short post similar to Alexia’s and this one that maybe people might realize we do have the channel to hang out in. So, if you think it’s a good idea, just write up a quick post with the info, and we’ll see if we can’t get some more activity in our private little channel…I mean…there are over 400 EVE Blogs…
So, when you get the chance, come join all of us EVE Bloggers in the “Eve-Bloggers” channel!
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p.s. I swear I’ll have that post I’ve mentioned a few times done sometime in the next few days…just been rather hectic around here lately…and I want to make sure it’s good!
Sad Panda
by Cyberin on Sep.25, 2009, under General
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1180242
Just a quick post…I’m sad…I was really looking forward to flying a Titan today
. Supercapital testing on Singularity Server has been pushed back until the 16th of October.
Thoughts On Dominion
by Cyberin on Sep.22, 2009, under General
While I sit here, cussing and fuming at my main computer and trying to get it fixed (note…I had it fixed, then did something stupid, and am trying to refix it now). I figured I’d actually post something up. I’m still working on a post that I think everyone will like, I’m quite proud of it so far…but while I finish that one up I thought people might be interested in my opinions of the Preliminary Patch Note for Dominion. And if not…well…here they are anyway!
Be advised, the patch notes are actually longer than what I’ll be responding to…but for the sake of your sanity, I have decided to remove the pointless remarks I was making about parts of the patch notes that I really don’t care about…enjoy.
Ships
-We have added 4 new Navy battleships, based on Tier 1 battleship hulls. They are the Navy Armageddon, Navy Scorpion, Navy Dominix, and Navy Typhoon and they have shiny new model skins from Art.
-The existing Navy frigates and battleships have been rebalanced. Details in this thread.
-All pirate faction ships have been rebalanced. Details in this thread.
This simply makes me very happy. While they all have their good points and somewhat-meh-points, I’m really looking forward to the new Navy Typhoon…for reasons that will be discussed in that upcoming post I mentioned earlier. Also, Kirith over at the Inner Sanctum of the Ninveah did some very nice posts on these new ships, make sure to go read them…Navy Armageddon, Navy Scorpion, Navy Dominix, and Navy Typhoon!
The Pirate/Navy ship rebalancing was not as exciting to me at first simply because they screwed up two of my favorite salvaging ships…the Firetail and Dramiel, but now I’m decent impressed with them…due in part again to the new post coming out Soon™. Casiella over at Ecliptic Rift also made some posts similar to Kiriths about the Navy Frigate changes…Republic Fleet Firetail, Imperial Navy Slicer, Federation Navy Comet, Caldari Navy Hookbill.
Graphics
-Some prime planets have had their graphics changed to an enhanced and more detailed version.
While this does excite me a little bit, I can’t help but to notice that part where it says prime planets. Does this mean it’s only going to be Caldari Prime, and other important planets like that?…or does it mean all the planet models?…I can see it meaning either way…
User Interface
-Players can now get the repair quote on items through the right click menu if the station they are in has a repair service.
Now if only they would make it so only repairable items show in the repair service…I hate having to figure out which one of those 700 items is damaged when trying to repackage them!
Miscellaneous
-We have replaced the old in game browser with a modern version based on Chromium. Documentation can be found here with the Dev Blog available here
-Player owned wrecks can now be marked as “Available for all” which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks.
-Wallet now shows the correct capitalization.
-Starmap will correctly show whether a militia service is located in a station.
-Finally…it’s about damn time! ‘Nuff said.
-I fail to see the reasoning, or the reason, for this change…it adds nothing in my opinion.
-I can’t tell you how much that NEVER bothered me…or how much I NEVER noticed it…why the hell is that even in the patch notes. Srsly?
-That…makes me happy…
Modules / Skills
-Fitting a Small Tractor Beam will now require Science to be trained to level 3 instead of level 4.
-Fitting a Micro Auxilary Power Core I will now require Energy Management 2 instead of level 3.
-Fitting an Armor Hardener I will now require Hull Upgrades to be trained to level 3 instead of level 4.
-Hacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2)
-Archaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1
-Salvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1
-Cloaking has the following prerequisites Electronics lev 4 ( was 5)
-High Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)
-Tactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4)
-Trajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5)
-Bomb Deployment has Missile Bombardment at level 4 as a prerequisite (instead of level 5)
-Mining Upgrades now has Mining at level 3 as a prerequisite (instead of 4)
-Thermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4
-You can no longer inject skills if they cannot be added to the end of the training queue immediately.
There’s too many skills listed above to comment on all of them. All I can say here is this significantly reduces the time it’s going to take me to get to some of my needed goals. Thermodynamics is probably my favorite change out of all of these. Awesome!
Starbases, Outposts and Stations
-Bookmarks can no longer be placed in starbase structures.
Why the hell not?…I can place them in my hanger, my cargo cans, other people cargo cans, little wooden boxes, under the pillow, in the closet, under the bed, inside the mattress…why can’t I put them in my POS? What’s so special about that?…I can put everything else in there.
Modules
-Remote ECM burst modules now have a chance of affecting the target ship.
Good! I never understood why they didn’t in the first place.
Drones
-Drones would sometimes refuse to attack certain structures, they’ve been given a stern talking-to and will now obey orders with more diligence.
They said it before…
NPC’s
-Small, Medium and Large Standard laser crystals will now drop from the appropriate NPCs.
What about the Angels that drop Miner Is? Or the Sanshas that drop Warp Core Stabs (they never seem to use them to leave ya know…)? Ooh…Ooh…or the Serpentis that like to use Light Missiles in their Rocket Launchers…I wish I could do that!
